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    • SDK2 Register
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  • API Reference

    • Overview
    • Network
    • Async & Timers
    • Input
    • Stage & Position
    • Combat Logic
    • Real-time State Getters
    • Evasion & Bones
    • Utility
    • Developer License
    • Menu API
    • Script Registration
    • Console
    • IDE Notes

Overview #

Complete SDK reference synced from the engine. Each API includes a runnable Demo.

Pick a module below or use the sidebar — all modules are listed flat for one-click access. Each page includes Returns and a Demo.

Network & Input

Network 5 APIs RTT, input delay, rollback frames Async & Timers 5 APIs Async macros, delays, keyboard lock Input 3 APIs Key state, enable/disable input Stage & Position 5 APIs Stage ID, local/opponent X/Y

Combat & State

Combat Logic 3 APIs Counters, character filter, snapshots Real-time State Getters 31 APIs 31 local/opponent field getters

World & Utility

Evasion & Bones 4 APIs Evasion state, bone world coords Utility 5 APIs Locale, RNG, delayFrames, macros

Platform

Developer License 2 APIs Paid .luae license checks Menu API 26 APIs ImGui menu widgets Script Registration 3 APIs Low-level registerScript Console 2 APIs print & structured logging IDE Notes 0 APIs In-game IDE integration

Enums Network