Quick Start #
End-to-end flow for your first TekkenScript module using SDK2 (_SDK.sdk2 + Register:submit()).
1. Prerequisites #
| Item | Notes |
|---|---|
| TekkenScript launcher | Inject / load the engine into Tekken 8 |
| Script root | x64/Release/script/ (or Debug while developing) |
| Editor | Built-in Lua IDE (S2), VS Code, or Notepad++ |
2. Create the script folder #
Each script lives in its own directory; the entry file name must match the folder name.
script/scripts/QuickStartDemo/
QuickStartDemo.lua ← entry file (required name)
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Engine loads:
require('scripts.QuickStartDemo.QuickStartDemo')
3. Paste the demo #
Create QuickStartDemo.lua with the sample below. It registers a script, logs frame data, runs a simple counter on frame advantage ≥ 17, and exposes an ImGui menu.
-- script/scripts/QuickStartDemo/QuickStartDemo.lua
-- CharId 7 = Bryan; change or remove isNotCharacter for any character.
if isNotCharacter(7) then
return
end
local sdk2 = require("_SDK.sdk2")
local enums = sdk2.enums
local Menu = sdk2.Menu
local script = sdk2.Register:New("Quick Start Demo", "\xef\x93\xbe")
local config = {
enabled = true,
logEvery = 120,
}
local tickCount = 0
script:onTick(function(self, enemy)
if not config.enabled then
return
end
tickCount = tickCount + 1
if tickCount % config.logEvery == 1 then
print("[Demo] FA=", getLocalFrameAdvantage(),
"oppAtk=", getOpponentLastAttackType())
end
local fa = getLocalFrameAdvantage()
if not isCounterAttackPossible(fa) then
return
end
if fa >= 17 then
DisableKeyboardInput()
executeMacro(enums.Input.FORWARD, enums.Input.R_HAND, 3, enums.InputType.KEY_PRESS)
EnableKeyboardInput()
end
end)
script:onMenu(function()
Menu.Begin("Quick Start Demo")
config.enabled = Menu.checkbox("Enable demo", config.enabled)
config.logEvery = Menu.sliderInt("Log every N frames", config.logEvery, 30, 600)
Menu.help("Reads frame advantage each tick; demo counter on FA >= 17.")
Menu.End()
end)
script:submit({ config = config })
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4. Enable in game #
- Launch Tekken 8 with TekkenScript.
- Open the overlay → Scripts.
- Find Quick Start Demo → enable the checkbox.
- Open the script menu panel → toggle Enable demo / adjust sliders.
You should see [Demo] FA= lines in the engine console when logging is active.
5. Iterate (hot reload) #
- Edit
QuickStartDemo.luaon disk and save. - Toggle the script off/on in Scripts, or reload from the launcher — the engine picks up the new
.lua. - Use
print(...)freely; output appears in the script console with file:line prefix.
6. What to read next #
| Topic | Link |
|---|---|
SDK2 lifecycle (onTick / onMenu / submit) | SDK2 Register |
| Full API reference | SDK API |
| Paid / encrypted modules | Script Encryption |